11/15
MISCELLANEOUS DESIGN ADVERTISING WORK

Campus Life in a Corporate World

Kelly Yaw // Digital Studio Designer

I recently had the opportunity to travel and do some work for a new client at the agency, Abercrombie & Fitch. Since I’d never traveled for work before, I thought it might be fun and I jumped at the chance. After being asked to go, things moved pretty fast. I would be leaving the following […]

08/14
MISCELLANEOUS WORK

Challenging the Comfortable

David Woods // Back-End Developer/Tech Lead

It’s easy at larger companies to get comfortable only interacting with the teams/people who are necessary for you to complete your daily tasks. However, this can often cause artificial walls to develop between teams and even groups inside of teams. Recently, I’ve tried to do something about this. While it’s not a breakthrough idea or […]

12/12
WORK Project Management

Estimates? We Don’t Need No Stinkin’ Estimates

Joe Wilson // Production Director

There has been a “conversation” going on in project management circles for the better part of five years about the practicality of doing estimates and whether we should just stop even trying. I use the quotation marks because it more closely resembles the political shouting match you enjoy with your uncle once a year at […]

12/05
MISCELLANEOUS WORK

Requirements Architecture as Film Production

Shawn Ewert // Digital Requirements Architect

I’ve always been the guy who knew how to get the right answers from people, even when everyone couldn’t really agree on the questions. Using that, I found a way to parlay my attention to the most granular detail into a career, and began my life as a Requirements Architect. My brain constantly picks things […]

11/28
STANDARDS DEVELOPMENT DESIGN WORK

Making Images Work for Banners

Bryan Vorel // Multimedia Programmer

When Flash was king, we were stuck with a lousy 40K file size limit for a standard ad unit. Now with the death of Flash and the rise of HTML5, we are given an opportunity to do slightly more creative things with banner ads. With the recent draft specifications released by the Interactive Advertising Bureau […]

10/18
DESIGN STANDARDS WORK

The Psychology of Web Design

Don Brown // Studio Designer

Or “How to Get in Their Heads” Whether I’m shopping for a new table tennis paddle or a new car, or maybe I’m just trying to learn something new, when I pull up a website, I want it to be a fun, meaningful experience. I want to feel good about my site choice, and I […]

10/11
VIDEO WORK Productivity

Let’s Fix It Before Post

Erin Cole // Motion Graphics

Preproduction for Motion Graphics IS Planning Ahead Ever heard the phrase “We’ll fix it in post”? It sounds like an innocuous phrase, said by plenty of carefree and optimistic people in many different production processes. However, it is also one of the most damaging to the cost and time for your project. When you procrastinate […]

09/26
ADVERTISING DESIGN WORK

Form. Function. Feelings.

Nancy Hogan // Director of Studio Services

My 28-minute DART rail commute to and from work provides me with a great opportunity to chill out and listen to podcasts. One of my favorites is the “TED Radio Hour.” If the teaser snippets sound intriguing, the full TED talk is usually worth the time. This past May 20, a story called “The Power […]

09/21
WORK Project Management

The Project Manager-Producer Hybrid

Katherine Broyles // Project Manager

I’ve been called many things in my agency career: account executive, traffic manager, project manager, digital producer. Not only is my mom confused by what any of those titles mean, but it seems like the agency world is also confused by how each of these titles is different from the other. Are the roles and […]

09/12
STANDARDS DEVELOPMENT QUALITY CONTROL WORK Productivity

Being a Better Developer Is Not About the Framework

Chad Bull // Interactive Developer

Sometimes developers get stuck in a rut. And sometimes we are seen by those in the creative world as dream killers. There’s a way out of both problems: You have to stretch yourself and look for a solution. The rut comes with always doing the same thing the same way, and sometimes it comes from […]

07/20
WORK Productivity

Exercises to Keep Your Brain Mentally Fit

Kerry Faulkner // Graphic Specialist

Remember the days when you needed to get directions from a friend to a place you’d never been or when you actually had to use a map to find your way? I usually memorized the directions given me and never really had a problem finding where I was going. My reality now is that I […]

07/01
STANDARDS DEVELOPMENT WORK Productivity

Gathering and Organizing Content

Vanessa Correa // Multimedia Developer

As web designers and developers, we sometimes come across a common problem with our clients when we begin work on a new website for them: “The Content.” You might be wondering what I mean by “The Content.” This is the text, photos, videos and other possible social content that might be included if the client […]

06/13
WORK Productivity

14 Simple Ways to Destress at Work

Terri Wells // Studio Designer

We all feel stress at work from time to time. With that in mind, there are some simple techniques to undo its effects. The following tips will help you feel calm in no time at all. Take a Tea Break Try some chamomile tea, known for its calming properties. Or sip an aromatic cup of […]

06/07
DEVELOPMENT WORK Productivity

Web Development Is a Social Enterprise

James Pierce // Back-End Developer

Contrary to popular depiction, professional software development is an inherently social enterprise. The astute developer quickly recognizes that writing code that works is only the beginning of the job, and that to really get cooking, their code needs to communicate effectively with the rest of the team. If I am sick in bed or on […]

04/11
DESIGN STANDARDS WORK

Addressing the Usability Issues of Flat Design

Brian Edgin // UX Architect

What we now refer to as flat design started in 2013 with the launch of iOS 7, the operating system for Apple iPhone and iPad. Prior to iOS 7, the user interface (UI) on Apple’s devices was heavily skeuomorphic, meaning that digital elements were designed to mimic their real-world counterparts. (The Notes app, for example, […]

03/30
WORK

Work-Life Balance in This Technology-Crazed World?

Jennifer Duncan // Project Manager

Work-life balance has been talked about for decades, and there was a time, not that long ago, when the boundaries between work and home were fairly clear. Today, however, by having technology at our fingertips – being able to work from anywhere, anytime – the line between our work and personal lives has blurred like […]

03/08
DEVELOPMENT DESIGN ADVERTISING WORK

Form vs. Function? How About Form AND Function…

Gary Anderson // Production Manager

I had an interesting conversation with a former co-worker last year. A front-end developer. Nice kid. Matt posited that his work as a developer should be considered “art.” He didn’t particularly like being labeled an “engineer.” His argument was that he was as passionate about writing code as any painter is about a canvas, as […]

02/10
WORK Project Management

Estimation and Assumptions 101

Jim Elmer // Project Manager

In an agency environment, estimating and assumptions are a big part of the job for most of us. However, there’s always a tendency to try and get quick estimates, or the infamous “ballpark” when there isn’t time to thoroughly estimate a project. Given the frequent need for these quick-turn estimates, here are a few key […]

01/04
DEVELOPMENT WORK Productivity

To CMS or Not to CMS. That Is the Question.

David Woods //  Development Technical Lead

No one enjoys driving on roads under construction. Building a brand-new highway with four exits and no traffic is a lot easier than adding three exits to an existing – already crowded – one-exit highway. In this analogy, cars are your site’s features and the highway is your content management system (CMS). When under construction, […]

12/07
STANDARDS DEVELOPMENT WORK Productivity

It’s Time for Standardization

Jason Mallott // Front-End Developer

Lately, I’ve noticed a glaring need for standardization in the world of front-end development. With the changes in technology and the overwhelming number of frameworks and libraries out there, front-end development has become quite chaotic. Long gone are the days when we could grab a PSD, a simple IDE and a browser, and build cutting-edge […]

12/01
TECHNOLOGY MISCELLANEOUS ADVERTISING WORK

All Access(ibility) Pass

Shawn Ewert // Business Analyst

If you are reading this article right now, chances are somewhere in the neighborhood of 6 to 1 that you are reading it without the use of any kind of assistive technologies. That’s great, but what about the other 15% of Internet users? How does their Internet experience differ, and why should brands be concerned […]

11/23
WORK Project Management

Surviving The Project Wilderness

Joe Wilson // Production Director

Project Initiation Early in 2015, I made up my mind to attempt a solo thru-hike of the Lone Star Hiking Trail (LSHT). At 128 miles (with loops), the LSHT is the longest wilderness footpath in Texas. It runs through the 163,037-acre Sam Houston National Forest about 50 miles north of Houston. Considering it would be […]

11/17
DEVELOPMENT WORK Productivity

Making Git Workflows Work

Seth McLean // Back-End Developer

I remember the first time I encountered Git version control. I’d like to think I started the same way as many – you hear about this great tool and how important it is, so you get curious and meander over to GitHub. You follow a few steps, start playing with your first repository, and then […]

10/14
STANDARDS DEVELOPMENT DESIGN WORK

Making Difficult Animations Work for Banners

Bryan Vorel // Multimedia Programmer

When Flash was king, we were stuck with a lousy 40K file size limit for a standard ad unit. Now with the death of Flash and the rise of HTML5, we are given a slightly new opportunity to do more creative things with banner ads. With the recent draft specifications released from the Interactive Advertising […]

08/17
DESIGN DEVELOPMENT WORK Productivity

Once Upon a Time…

Landon Montgomery // Digital Production 

When I was seven years old, I wrote a single-page story boldly predicting that I would play professional soccer in Alaska when I grew up. That, or I’d become a writer. Failing either of these (apparently, I was a rather paranoid wee lad), I’d just make video games for a living. What a thing to […]

08/13
TRENDS DESIGN MISCELLANEOUS DEVELOPMENT WORK

3-D Print Prototyping

Brian Edgin // User Experience Architect

Whether it is for your brand, your clients or to earn new business, we are constantly looking for ways to step outside the box. Making two-dimensional prototypes has always been part of what a branding agency does. Now, with the advent of low-cost 3-D printing, we have the ability to build high-quality 3-D prototypes in-house. […]

05/26
WORK

Inspiration Invitation

Kelly Westerholt // Yoga

Our new building is amazing in so many ways: The bigger stairwell. The open, collaborative atmosphere. The stunning views of downtown. But my favorite addition is the yoga room. It’s a safe, quiet place to reconnect. To heal my body. To regain lost energy. The word “yoga” often strikes fear in the minds of beginners. […]

05/19
TRENDS STANDARDS WORK Productivity

Virtual Scrum Boards

Joe Wilson // Project Manager

Digital marketing often requires the undertaking of large, complex projects. Whether it is an enterprise-level website or a complicated native mobile application, the key to executing these projects is breaking them down into smaller, more manageable steps. As the saying goes, “Rome wasn’t built in a day.” Increasingly, agencies are turning to agile practices such […]

05/12
ADVERTISING STANDARDS WORK

Guarding the Brand – Even in the Office

Joe Jansen // Proofreader

In the advertising world, proofreaders can seem like an uptight bunch. Actually, most of us are human. One thing a good proofreader isn’t: an enabler. That’s why, for better or worse, you’re likely to get an (over)explanation for some corrections we make – usually for persistent errors. It’s to teach and to improve the work, […]

04/27
ADVERTISING WORK Productivity

Survival Skills in the Office

Alex Sanchez // Business Analyst

There are few things that are more desperate and frightening than being lost in the wilderness with few supplies and no way of knowing how long you’ll be lost. This is when you have to rely on survival skills to weather the situation until you can be found. Survival is when you find yourself in […]

04/07
ADVERTISING DEVELOPMENT WORK

Yeah, But What Do You Do?

Shawn Ewert // Business Analyst

It’s invariably the question I get asked every time I tell someone what I do for a living. When I tell people that I am a Business Analyst, in some form or another they always ask the follow-up “What does that mean?” Depending on the person to whom I am talking and the amount of […]

10/27
STANDARDS WORK

Click Here Labs Prompts Adobe to Modify Its Product

Gary Anderson // Digital Project Manager

Nearly two years ago, in an effort to help our clients move to HTML5 for online advertising, Click Here Labs began using the create.js export out of Adobe Flash as one of our solutions for producing standard ad units. This allowed us to maintain our streamlined workflow, keep consistent creative quality and deliver units that […]

08/01
WORK

Reflections of a Project Management Intern

Nicole Chun // Project Manager Intern

As I finish up my summer internship here at Click Here Labs and The Richards Group, I wanted to spend a little time to reflect and hopefully provide useful information for those of you who are interested in becoming a future project management intern or are curious about the advertising industry as a whole. Anyone […]

07/01
STANDARDS WORK

Breaking Through the Static

Chad Bull //  Multimedia Developer

The online advertising (OLA) world has been trying to figure out its future for years. The industry has been slow to acknowledge and adapt to the mobile/PC landscape. Being stuck in the tried-and-true ways of the past has led to regression in the way we engage our OLA audience. The time is now to embrace […]

07/12
WORK

Chuck E. Cheese’s Website Launch

Joe Wilson // Digital Project Manager

The Chuck E. Cheese’s website was outdated and didn’t reflect the updated character and brand work. Our goals with the redesign were to begin the Chuck E. Cheese’s experience on the website, build anticipation for the visit and make it easy for mom to get the information she needed. We had three types of guests […]